<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[What Caterpillar is, and why there are two engines]]></title><description><![CDATA[<p dir="auto"><strong>Caterpillar</strong> is the newer of Lizard's two engines. It exists because a gaming PC and a work laptop need genuinely different approaches to run the same model well.</p>
<p dir="auto">Where lizard-native leans on your graphics card, Caterpillar is built to get the most out of:</p>
<ul>
<li>your <strong>processor</strong>, when there's no dedicated card, and</li>
<li><strong>shared/built-in graphics</strong>, where memory is tight.</li>
</ul>
<p dir="auto"><strong>Lizard picks it automatically</strong> — you never choose. It takes over when there's no discrete GPU, or when the model is too large to sit on the one you have.</p>
<p dir="auto">It's also where most active development happens right now. Recent work made CPU decoding meaningfully faster and cut how much memory it reads for each word it generates.</p>
<p dir="auto">More detail: <a href="https://lizard-llm.qendryx.com/product.html" rel="nofollow ugc">https://lizard-llm.qendryx.com/product.html</a></p>
<p dir="auto">If you're on a laptop with no dedicated card, this is the engine you're using — how does it feel?</p>
]]></description><link>https://community.lizard-llm.qendryx.com/topic/7/what-caterpillar-is-and-why-there-are-two-engines</link><generator>RSS for Node</generator><lastBuildDate>Mon, 24 Aug 2026 01:36:18 GMT</lastBuildDate><atom:link href="https://community.lizard-llm.qendryx.com/topic/7.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 12 Jul 2026 10:33:00 GMT</pubDate><ttl>60</ttl></channel></rss>