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  3. What lizard-native is, and when Lizard picks it

What lizard-native is, and when Lizard picks it

Scheduled Pinned Locked Moved Lizard Native
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  • L Offline
    L Offline
    lizardadmin
    wrote on last edited by
    #1

    lizard-native is the engine that runs your model on your graphics card.

    It loads the model's weights into GPU memory once and keeps them there. That's the whole trick: the model stays resident, so after the first load, answers start almost immediately instead of re-reading gigabytes from disk every time.

    Lizard chooses it automatically when:

    • you have a DirectX 12 graphics card (including built-in Intel Iris Xe), and
    • the model actually fits in that card's memory alongside everything else running.

    What you'll notice:

    • First load takes a few seconds while shaders compile. That result is cached on disk, so every load after is near-instant — even for a different model, or after restarting.
    • Memory use is lower than you'd expect for the file size, because of how the weights are packed.

    If it isn't being used, it's usually one of two things: no DirectX 12 adapter, or the model is bigger than the card. Lizard then hands the work to Caterpillar instead — that's by design, not a failure.

    More detail: https://lizard-llm.qendryx.com/product.html

    What card are you running, and what does your first-load time look like?

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